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THE DAILY CARD TABLE ZXHYHB.COM PLAY AT YOUR PACE

A NEW PAGE OF CARDS · THE NEXT LINE IS YOURS

How to Play

Browse this edition of the How to Play information. Keep this page in mind if you need to return to the information.

One table.
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Learn the rules

NOTES FROM THE TABLE

Start with a difficulty

On this website, the following points apply. Choose Play Spider for one suit, 2 Suits for spades and hearts, or 4 Suits for all four suits. Every difficulty uses 104 cards and the same ten-column layout. One suit removes mixed-suit complications while you learn the controls. Changing difficulty opens that mode's own saved game when local saving is enabled.

Understand the layout

The key details are straightforward. Six cards are dealt to each of the first four columns and five to each remaining column. The tableau begins with 54 cards in ten columns. Only the bottom card of each starting column is face up. The stock holds fifty cards for five later deals of ten.

Place one rank lower

Keep these details in mind. A nine can move onto a ten, and a Jack can move onto a Queen. Choose an exposed card and place it on an exposed card one rank higher. Suit does not restrict a single card's destination when the ranks fit. An empty column accepts any exposed card, including a King or Ace.

Move several cards

A shorter valid segment at the bottom may still be moved separately. Select the highest card of the group you want to move. A break in suit or rank means the entire selected group cannot move as a unit. Cards move together only when they are face up, in one suit and descending by single ranks.

Expose a hidden card

Keep these details in mind. The newly revealed card may provide a useful destination or a new group to build. Moving every face-up card away from a hidden card reveals that hidden card automatically. You do not need a separate flip action. Undoing the move restores the previous face-down state when appropriate.

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A temporary workspace

On this website, the following points apply. Fill all empty columns before dealing a new row from the stock. Any movable sequence can be placed into an empty column. A King cannot land on another card, so it needs an empty destination. Empty columns are useful for separating mixed suits and making hidden cards accessible.

Deal another row

The key details are straightforward. A deal is refused if any column is empty. Activate the stock button to add one face-up card to every column. Undo can restore the tableau and stock to their state before that deal. A successful stock deal counts as one move in this game's counter.

Clear King through Ace

Keep these details in mind. Arrange thirteen face-up cards of one suit from King down to Ace at the bottom of a column. The game automatically removes that complete sequence. Collect eight qualifying sequences to win. A mixed-suit sequence does not qualify even if every rank is present in descending order.

Tap, drag or use a keyboard

Here is what to know. Click or tap a movable card and then a destination column, or drag the selection directly. Left and right arrow keys move focus between columns, and Escape clears a selection. The menu, stock and game controls also work with normal keyboard focus. Keyboard users can focus face-up cards and activate them with Enter or Space.

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Choose the next step

The key details are straightforward. Undo reverses recent successful actions while the stored undo history is available. Replay starts the current shuffle again, while New game creates a fresh shuffle. The Hint feature suggests a legal option without guaranteeing that the deal can be won. Saving is local to this browser and difficulty, and can be disabled in Privacy & Cookie Settings.